R/read_fs_surface.R
read.fs.surface.mz3.Rd
The mz3 format is a binary file format that can store a mesh (vertices and faces), and optionally per-vertex colors or scalars.
read.fs.surface.mz3(filepath)
filepath | full path to surface mesh file in mz3 format. |
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an `fs.surface` instance. If the mz3 file contained RGBA per-vertex colors or scalar per-vertex data, these are available in the 'metadata' property.
See https://github.com/neurolabusc/surf-ice for details on the format.