The mz3 format is a binary file format that can store a mesh (vertices and faces), and optionally per-vertex colors or scalars.

read.fs.surface.mz3(filepath)

Arguments

filepath

full path to surface mesh file in mz3 format.

Value

an `fs.surface` instance. If the mz3 file contained RGBA per-vertex colors or scalar per-vertex data, these are available in the 'metadata' property.

References

See https://github.com/neurolabusc/surf-ice for details on the format.